FF6 – Comprehensive ATB Enhancement
Hack of Final Fantasy III
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Released By | RoSoDude |
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Category | Gameplay |
Platform | SNES |
Patching Information | No-Header |
Genre | Role Playing |
Patch Version | 1.04 |
Release Date | 21 June 2025 |
Downloads | 475 |
Last Modified | 24 June 2025 |
Description:
Final Fantasy 6 – Comprehensive ATB Enhancement v1.04 by RoSoDude https://rosodudemods.wordpress.com/
Final Fantasy 6’s ATB system has some notable flaws compared to other entries in the series. ATB is always running in the background regardless of battle animations, so commands can quickly pile up on the queue. This functionally caps the effectiveness of the Agility stat. Furthermore, it enables “Wait tricking” abuse with the Wait mode config setting, where the player enters a command submenu to pause ATB during player animations, but lets ATB resume during enemy animations to gain a turn order advantage. Finally, the Battle Speed config setting only serves to make enemy ATB speed slower relative to the player, instead of adjusting the actual pace of battles as the player would expect.
This hack makes ATB gauges and other battle timers pause during battle animations, similar to the “nATB” system implemented by Think0028 for Brave New World. However, this hack supports the Active/Wait mode config setting instead of defaulting to Wait. ATB speed and rates for all status effect timers are increased by 2-3x to offset the added downtime, and now scale consistently with the Battle Speed setting. The execution delay on several basic commands is removed to increase responsiveness during battle, but is maintained for other commands as an element of gameplay balance. The end result should be a more tactical and robust ATB system which can be tweaked to the user’s preference using the in-game config settings.
Included alongside the main hack is an alternate “CTB Wait Addon” patch which removes all active time elements from battle when “Wait” mode is selected, similar to FF10’s Conditional Turn-Based battle system. See the separate readme for details.
The hack is for non-headered US ROMs (v1.0 or v1.1). It is compatible with other hacks like C.V. Reynolds’ Bug-Fix Compilation patch or Revised Old-Style Edition. This hack should be patched on top of those. Several bugfix patches are integrated into this hack to maintain compatibility.
Source files for assembly are included as a reference for other modders.
ROM / ISO Information:
- Database match: Final Fantasy III (USA)
- Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
- File/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
- File/ROM CRC32: A27F1C7A
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
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RoSoDude | Hacking | |
Think0028 | Original Hacking | Simple nATB patch |
C-Dude | Original Hacking | Revising nATB to use Active/Wait mode |
assassin17 | Original Hacking | Premature Continuation v0.20 |
Leet Sketcher | Original Hacking | Rock Bottom v1.3 and Death Row v1.2 |